However the PC version is not a straight port of the PlayStation version and plays and looks notably different despite sharing the same characters, attacks and controls. The U. S and E. U Playstation versions of Toshinden feature redone voices in English and redone music using different instruments.
The lyrics on Sofia's stage music in the Japanese version, which were actually in English, were removed in the process, likely due to their suggestive nature.
Sofia's and Ellis' voices in the English translation are also notably adjusted, for presumably the same reason; while the other characters English voices generally match the tones of the original Japanese voice actors, Sofia is far less suggestive sounding, while Ellis sounds notably older. The later Dos version of Toshinden however, uses the same audio as the Japanese Playstation version in all regions, albeit recorded at a considerably lower quality than they were on Playstation.
You start the game by selecting between 8 different fighters where you choose one and the computer will then select one randomly that you will have to fight against. Each character is equipped with a special weapon and each weapon has it strengths and weaknesses. In the end you won't notice and huge differences between them although I did end up with favouring a few characters because of both their look and their weapon.
The game screen is quite well done with excellent 3D graphics and good character animation and movements. There are several different combat formations but sadly only few of them are effective which also means that you will end up using these all the time as you finds out that those are all it takes to beat the computer. You also get the option to play in two player mode which adds additional entertainment to the game as this feature usually does. Battle Arena Toshinden doesn't reach a game like Virtua Fighter though as the game doesn't offer the same challenges and you feel the game is a bit basic at certain areas as well.
A recommended choice for the fighting game player though but not much more than that. It's a bit too easy to hit people from miles away and the fireballs are relatively easy to set off, and a bit too effective. This might be just fine and dandy as far as you're concerned, but really they might just as well carry guns and be done with it. This is true to the original game, of course, but it still leaves something to be desired as a beat 'em up. If they'd just left it as a no-frills sword-fighting game, it would have been a lot better.
As far as pure 3D beat 'em ups go, the superior Virtua Fighter is already available, and the excellent Tekken is on its way from the PlayStation. One point to bear in mind though. And I suppose that while we're banging on about the psx, it's also worth mentioning that far superior sequels have already been released for all three games. It makes you think, doesn't it?
There are the usual range of hunks, along with two female caricatures for younger gameplayers to fiddle with themselves in front of. Each character has two outfits -presumably one's for everyday fights to the death and the other's for more formal occasions.
Has a thin poncey sword, thick poncey tights and - crime of crimes - a headband and back-combed hair. But boy, when he gets in his GTi, can he pull the chicks.
Pocket sex-pot, for onanists who like their women small and unthreatening. Fights in a see-through bridesmaid's dress, so that her opponent will be put off by sight of her big pants. Worryingly for male foes, her weapon of choice is a set of circumcision knives. Insists on shouting "Deadly ray! Which has all sorts of potential for embarrassment when he misses, or you don't die. Notorious beachball smuggler and official record-holder of World's Narrowest Bikini-line 0. Fights in black leather; can write her name in the snow with that whip.
Alternative outfit seems to be a green suede tiger-stripe number, which some people quite like. Armour-clad muscle-bound fantasy figure, with a sword the size of a drill-bit from a North Sea oil-rig. Has a neat line in leaping into the air and landing on you sword-first and - get this, girls - size 15 shoes. Has never used Sun-In in his life. Or a condom, for that matter.
Perhaps because he looks like a gardener out of a PG Wodehouse novel, Fo insists on fighting with a three-foot long rake strapped to each wrist. But don't fall for his ploy of hopping about on one leg as if his bunions are playing him up; it's a trick. Old bastard. Mondo has an enormous pole.
Just ask anyone who's showered with him after the match - Clary, It's a 50 foot pike, with which he picks you up from the other side of the screen and waves you about like he's drying tea towels. This is very humiliating. In fact a recent press release containing quotes from senior Sony executives stated that the PlayStation's success was comparable to the launch of the Walkman.
Hmmm, sounds a bit like John Lennon claiming that the Beatles were more popular than Jesus. Anyway, I digress. Bven if you've been living in a cave for the last 12 months you'd have to have tried pretty damn hard to miss the hype. Well, PC succumbed to the might and excellence of the latest in the new breed of Japanese super consoles and everyone, yes everyone, on the editorial team now owns one. The beauty of this new machine, from a PC owner's point of view, is that most game developers working on the PC are also producing titles for the PlayStation and vice versa; this means that we all get the best of both worlds, a fact that's become even more of an issue recently with the introduction of 3D cards such as the 3D Blaster and Diamond Edge.
The first batch of titles to hit the PlayStation and ironically the accelerator boards on the PC were 3D beat 'em ups. Sony and Sega have had an immediate head start with pixel-perfect conversions of their arcade flagship titles - Tekken and Virtua Fighter - but the PC has proved once again that it can come pretty close to matching whatever these machines can do, and in a year's time should even surpass the strongest console efforts. Especially with cards like the PowerVR on the horizon.
Battle Arena Toshinden was the first title to be released in Japan, Europe and the US for the PlayStation and at all the trade shows prior to the console's official launch it was used to demonstrate the sound, power and graphical excellence of the new machine.
Everyone stood around, mouths agape, crying: "Blimey, I've never seen the likes of this before, looks kinda spunky!
The game will basically follow the same structure as most fighting titles: using an array of combo and special moves plus magical weaponry you have to despatch each character in turn, all of which increase in strength as you progress. The PC conversion is very near completion but you can try it for yourself thanks to the demo on this month's cover disc.
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